“There Can Only Be One…” New Mode in Team Fortress 2, That Is

In the latest update to Team Fortress 2, Valve sneaked in a little surprise for all the players of the beloved first-person massacre: a new game mode entitled Highlander.
In the new mode, there is a limit of 9 players to each team, and a limit of one of each class per team. So, there can only be one (Heavy, Medic, Engineer, Spy, etc.). Get it? This is definitely an interesting spin on the usual chaos that is team class balance, and as Luke Plunkett of Kotaku pointed out, “… it’ll force people to not only work as a true team, but also hone their skills on unfamiliar classes.”
The new mode is available for play, so tell us what you think! And, if you’re at all curious, click the jump to see the full patch notes for the update.
Engine
- Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
- Added new Highlander mode
- 9 players allowed per team
- Restricts each team to 1 of each class
- Use mp_highlander (0/1) to toggle off/on: default is 0
- Added “bots” to the server’s sv_tags convar if the server is running bots
- Fixed a weapon name localization issue
- Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates
- Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit
- Changed to prevent Engineers from building on top of the shack in each base
- Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start
- Improved clipping to prevent people from getting out of the map
- Optimized the map for better performance
[Via: Steam]









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