CFDispatch

September 26, 2009

The Lack of Updates: An Explanation

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Written by: Rob Thomas

Gr3ml1n GamingHey everyone.

You may be wondering why there were no updates yesterday and today. No, we didn’t just go poof and disappear. I just wound up the victim of some unfortunate circumstances is all.

You see, I wasn’t home yesterday, with CFD!’s Aubrey K. and I having driven two and a half hours across the state to watch a movie that was playing in super limited release. Rather than drive back the same night, we decided to just get a cheap room. The hotel was nice and while it did have wi-fi, the signal was very weak and it took forever for anything to load, to say nothing for trying to upload or download high-res assets for the site.

So rather than try to force out one or two updates at excruciatingly slow speeds and just spend the night frustrated, we decided to just hold off on updates. I suppose I should have just tried to write this explanation last night instead, but I was bloated on a delicious dinner of middle-eastern food and forgot. Sorry about that. It just came down to a case of fatigue and bad internet access.

We’re going to get things back on the ball by spending most of this weekend (or, at this point, I guess I should say tomorrow?) playing catch-up. We’re going to skip Saturday’s review and since it’s already Saturday night, I think we’ll just pass on Weekend Warriors too. What you’ll probably see for the rest of the weekend is just us getting up Tokyo Game Show related news that we should have had up yesterday. Next week will see us back on schedule as usual.

Sorry again everyone and thanks for being understanding. If it makes you feel any better, the movie was pretty good – that’s worth something, right?






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