And for the last bit of the game delay hat trick, those heavy storm clouds on the horizon may be a bit further away than you first thought.
In an interview with GamesIndustry.biz, co-CEO of developers Quantic Dream, Guillaume de Fondaumiere, explains why Heavy Rain‘s forecast slipped from fall of 2009 on into next year.
“Most publishers today realise that it’s not ideal to release a new IP or a new genre just before Christmas. It’s a very crowded place to be, and certain games need more space to live their life. Everybody at working on the project, both at Quantic and Sony, believe this is the right time.”
This is, at least, a delay that I can totally agree with. All I want is for this game to be as amazing as I know it has the potential to be. Use those extra months wisely, Quantic Dream. Don’t serve us up another helping of the third act of Indigo Prophecy and I’ll sing your praises far and wide from the mountaintop.


