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	<title>Comments on: Crush! Frag! Review! &#8211; Blueberry Garden</title>
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		<title>By: Tristessa</title>
		<link>http://www.crushfragdestroy.com/2009/06/27/crush-frag-review-blueberry-garden/comment-page-1/#comment-749</link>
		<dc:creator>Tristessa</dc:creator>
		<pubDate>Tue, 30 Jun 2009 01:15:06 +0000</pubDate>
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		<description>I want to check out this game but it&#039;s on Steam. Sadly, it&#039;s a 50-50 chance my computer and Steam will work together. I&#039;ve bought a few games that I can run according to the specs but I get a &quot;that game is not available&quot; comment when I try to play it. Their support has been of no help either...so it&#039;ll have to wait for the future, when either the problem gets ironed out or I get a new computer.

Sucks though, I really want to play this.</description>
		<content:encoded><![CDATA[<p>I want to check out this game but it&#8217;s on Steam. Sadly, it&#8217;s a 50-50 chance my computer and Steam will work together. I&#8217;ve bought a few games that I can run according to the specs but I get a &#8220;that game is not available&#8221; comment when I try to play it. Their support has been of no help either&#8230;so it&#8217;ll have to wait for the future, when either the problem gets ironed out or I get a new computer.</p>
<p>Sucks though, I really want to play this.</p>
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		<title>By: NdIGiTy</title>
		<link>http://www.crushfragdestroy.com/2009/06/27/crush-frag-review-blueberry-garden/comment-page-1/#comment-738</link>
		<dc:creator>NdIGiTy</dc:creator>
		<pubDate>Sat, 27 Jun 2009 18:50:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.crushfragdestroy.com/?p=2115#comment-738</guid>
		<description>For me it&#039;s the little things in the game that bring the most satisfaction, namely the implementation of various items strewn about in the Garden, i.e., fruits and nuts that initially only seem like another part of the simple aesthetic. The game gives subtle encouragement to experiment with the items by teaching the player how to interact with them, and then letting them loose.

Like you said Scott, the Garden itself is every bit as alive and dynamic as the player. Trees and plants themselves will often change depending on the availability and type of fruit in the area, and the ground itself shifts when subjected to certain terrain-deforming items. 

Other things, like the moody piano music that arises softly as you take to the sky, make me think that this is something that I could potentially come back to every once in a while, when I crave something simple, yet engaging.</description>
		<content:encoded><![CDATA[<p>For me it&#8217;s the little things in the game that bring the most satisfaction, namely the implementation of various items strewn about in the Garden, i.e., fruits and nuts that initially only seem like another part of the simple aesthetic. The game gives subtle encouragement to experiment with the items by teaching the player how to interact with them, and then letting them loose.</p>
<p>Like you said Scott, the Garden itself is every bit as alive and dynamic as the player. Trees and plants themselves will often change depending on the availability and type of fruit in the area, and the ground itself shifts when subjected to certain terrain-deforming items. </p>
<p>Other things, like the moody piano music that arises softly as you take to the sky, make me think that this is something that I could potentially come back to every once in a while, when I crave something simple, yet engaging.</p>
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